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Short-term, long-term in selection games
Natural Hazard prompts in the Pfeilstorch server: “The biggest problem with misrepresenting who you are in dating is that you might succeed.” Generalized: “The biggest reason to not strategically misrepresent yourself in a selection game is that you might succeed.” What properties of a selection game determine if or when this is good advice? Selection […]
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Adaptation ripples in the NBA
Last time: Bateson was very interested in nontransitive comparisons, possibly because they subvert the commonsense transitivity of hierarchy and dominance which in many cases we read into the data because of our expectations. We rank sports teams for a winner at the end of the season, yet this final ranking aggregates a lot of non-transitivity […]
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All Is Well E28: “My hands are tied”
Previously, on communication as manipulation: “Consensual and Non-Consensual Manipulation,” “All Communication is Behavioral Manipulation,” “All Communication is Manipulation,” “Linguistic Fit,” “Is strategic interaction Machiavellian?,” “A Landscape of Communication,” and “ACiM is a Natural Extension of Cybernetic Theory.” Timestamped link to clip under discussion, beginning 16:05 in. Su Mingyu has recently been released from the hospital […]
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All Is Well E28: Functional Railroading
Previously, on communication as manipulation: “Consensual and Non-Consensual Manipulation,” “All Communication is Behavioral Manipulation,” “All Communication is Manipulation,” “Linguistic Fit,” “Is strategic interaction Machiavellian?,” “A Landscape of Communication,” and “ACiM is a Natural Extension of Cybernetic Theory.” Timestamped link to clip under discussion, beginning 5:30 in. Shi Tiandong, love interest of protagonist Su Mingyu, is […]
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Value Clarity 2.0
C. Thi Nguyen’s “value clarity” concept (advanced in 2020’s Games: Agency as Art) is a useful one, whose basic idea goes like this: Nguyen believes games “work” (compel us) largely by providing value clarity for their players—that is, game worlds are characterized by artificially narrow and unambiguous set of priorities and purposes over which the […]
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Baselines for the would-be strategist
There’s a set of strategy maxims that get passed around Pentagon powerpoints, Greek history textbooks, and business school seminars which can be considered platitudes of the field. I think they probably boil down to about a dozen guidelines—I’ve gotten them down to fifteen here, but think good synthetic work could manage single digits. Don’t tilt […]
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A landscape of communication
Previously, on communication as manipulation: “Consensual and Non-Consensual Manipulation,” “All Communication is Behavioral Manipulation,” “All Communication is Manipulation,” “Linguistic Fit,” “Is strategic interaction Machiavellian?” and “ACiM is a Natural Extension of Cybernetic Theory.” Sure, we can bite the bullet that communication is manipulation—but what does that actually look like? We’ll time-travel to the early 2000s, […]
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Response to Simpolism on ACiM
Simpolism has kindly written two posts in response to my own recent barrage—the first, “Is Communication ‘Manipulation’?” investigates his gut reaction to the idea that in communicating, he might manipulate others; the second, “On Behavioral Hermeneutics,” tries to figure out what kind of claim ACiM is. The posts make good points, and introduce a number […]
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220120
and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner […]
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ACiM is a natural extension of cybernetic theory
Previously, on communication as manipulation: “Consensual and Non-Consensual Manipulation,” “All Communication is Behavioral Manipulation,” “All Communication is Manipulation,” “Linguistic Fit,” “Is strategic interaction Machiavellian?” and “Economics Thinking.” At the core of cybernetics is the idea of agents—synthetic and organic, human and machine and animal—as servomechanisms, or “servos.” Servos are machines which use feedback to correct […]