Value Clarity 2.0

C. Thi Nguyen’s “value clarity” concept (advanced in 2020’s Games: Agency as Art) is a useful one, whose basic idea goes like this: Nguyen believes games “work” (compel us) largely by providing value clarity for their players—that is, game worlds are characterized by artificially narrow and unambiguous set of priorities and purposes over which the…… Continue reading Value Clarity 2.0

Girls, Broad City, and Over-the-Topness

“By their power of intimate close-up, movies reveal the subtleties of facial expression and the ambiguities of mood and motivation.” (Paglia)   I recently re-watched Girls, and then off a recommendation, chased it with half a season of Broad City. The latter struck me as artless and also socially valueless in comparison with Dunham’s HBO…… Continue reading Girls, Broad City, and Over-the-Topness